In the real world, you wouldn't want to carry a handheld controller all the time, or have menus constantly popping up in front of your face – so why put up with those things in VR worlds? With ...
The global Metaverse in Gaming Market is anticipated to expand from USD 22.7 billion in 2023 to USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% over th ...
The first time I put the Quest 3S on my head, I was met with a familiar sight. "This is quite a lot like the Quest 2", I ...
Within the next decade, Australia's retail sector could see a major overhaul, with companies taking up space in the metaverse ...
Diagnostic imaging company VRAD is set to launch two virtual reality-based medical training simulators, NS_Core and IP_Trauma ...
Although the company’s virtual reality headset and its Horizon Worlds have not gone mainstream after 3 years of the company’s ...
Game developer and augmented reality company Niantic, known for its range of games including Pokemon Go and Ingress, has ...
VRAD Co., Ltd. Launches Two Virtual Reality-Based Medical Simulators GlobeNewswire November 13, 2024 HANAM-SI, South Korea, ...
Because it might be in the metaverse, Wired reports ... for Horizon Worlds – as young as 10 in the US and Canada – as well as ...
So far this year, roughly $758 million has gone to rounds for startups tied to AR, VR and the metaverse, per Crunchbase data.
Lowered age restrictions and cheaper VR headsets have led to young kids hijacking the metaverse. Maybe we should let them ...
Tame Apple Press refuses to admit it made a mistake and say nevermore The fruity cargo cult Apple has pulled the plug on ...